IFV Turrets (vehicle voxels)


Contents
  1. Asset Information
  2. Asset Description
  3. Requirements & Conditions
  4. Installation & Usage
  5. Credits
  6. Disclaimer
  7. Legal




===1. Asset Information===
*Author: Blade, CannisRabidus
*Filename(s):fvtur_chaos.vxl, fvtur_nuke.vxl, fvtur_rail.vxl, fvtur_techmiss.vxl, fvtur_flak1.vxl, fvtur_sniper1.vxl, fvtur_sentry.vxl, fvtur_tesla.vxl, fvtur_dualmiss.vxl, fvtur_sealgun.vxl, fvtur_sniper2.vxl, fvtur_flak2.vxl, fvtur_radbeam.vxl
*Game(s) Supported: Red Alert2, Yuri's Revenge
*Editors Used: Will's VXL Editor, XCC mixer
*Release Date: 23/06/2003

This asset appears in "The Project" and "CannisRules" modifications for Yuri's Revenge.
These mods can be found at http://www.cannis.net/project/ and http://www.cannis.net/cannisrules



===2. Asset Description===
A variety of modified voxel turrets for the IFV unit. You can use these to make the IFV use a greater variety of turrets when ridden by infantry units.



===3. Requirements & Conditions===
You need to have Red Alert 2 and/or the Yuri's Revenge expansion installed to use this asset.

If you choose to use this asset, either as is, or as a base for a modified asset, as part of a public release of a game modification, etc, then you MUST credit both the Author (Blade, CannisRabidus) and the mod the asset belongs to (The Project, CannisRules) in your release's included or online documentation.

Redistribution is not permitted under any circumstances.

No limitations are placed on the use of this asset for private use.




===4. Installation & Usage===


RULES.INI/RULESMD.INI modifications:
Modify the [FV] rules for the IFV as follows
	TurretCount=15
Also change the appropriate *TurretIndex= settings for each IFV mode you wish to point to a new turret. Note that any *TurretIndex= of 4 or higher will cause the IFV tooltip to display "Rocket IFV", unless the infantry unit has UseOwnName=true.

*Note* You can ONLY use 15 of the turrets in any one modification...its a hard code limit

ART.INI/ARTMD.INI modifications:
Modify the relevant [FV] WeaponXFLH= sections with these FLH co-ords (optimized FLH settings for the already-used turrets are given here as well for convenience):

	Turret			Description			FLH settings
	============		==========================	===================
	fvtur.vxl		standard rocket turret		64,48,180 (unchanged)
	fvtur1.vxl		standard repair arm turret	88,0,176 (unchanged)
	fvtur2.vxl		standard machinegun turret	100,0,120
	fvtur3.vxl		standard high-tech turret	65,0,155
	fvtur_chaos.vxl		chaos gas turret		0,0,160
	fvtur_nuke.vxl		short turret			50,0,140
	fvtur_rail.vxl		tech-cannon turret		137,0,171
	fvtur_techmiss.vxl	tech missile turret		64,48,200
	fvtur_flak1.vxl		flak turret			55,0,255
	fvtur_sniper1.vxl	rifle turret			105,0,150
	fvtur_sentry.vxl	sentry gun barrels		135,22,140
	fvtur_tesla.vxl		tesla turret			65,0,140
	fvtur_dualmiss.vxl	dual missile turret		64,48,222
	fvtur_sealgun.vxl	seal machinegun turret		100,0,120
	fvtur_sniper2.vxl	alt. rifle turret		105,0,150
	fvtur_flak2.vxl		alt. flak turret		55,0,255
	fvtur_radbeam.vxl	radbeam turret			64,48,180

FILE INSTALLATION:
For testing purposes, you will now need to rename them to act as the required IFV turret. You can then simply place the files in your /RA2/ directory, along with the modified rules and art files to support them.. HVA files are not included since they already exist in the game. Ultimately they should be added to a .MIX file according to the requirements of your mod. 




===5. Credits===
-Westwood for a great game.

-Will Sutton for his VXL Editor.

-Olaf for the XCC editing suite of programs



===6. Disclaimer===
The author does not make any warranties regarding the files in this archive. Users assume responsibility for the results achieved for computer program use and should verify applicability and accuracy.




===7. Legal===
If you choose to use this asset, either as is, or as a base for a modified asset, as part of a public release of a game modification, etc, then you MUST credit both the Author (Blade, CannisRabidus) and the mod the asset belongs to (The Project, CannisRules) in your release's included or online documentation.

Redistribution is not permitted under any circumstances.

No limitations are placed on the use of this asset for private use.


-Blade 11/06/2003
http://www.cannis.net/project